DMG is a not-for-profit videogame arts organization that creates space for marginalized creators to make, play and critique videogames within a cultural context.
We teach computing skills for artistic expression, offer production and exhibition facilities, and provide community support for the creation of new artworks.
Our space and community is a platform and playground for artists working in games, engaging the public with the expressive potential of this medium.
Izzie is a software and electronic artist. She’s been exhibiting her work since 2008, including as part of a Making Patterns at Eyebeam in New York. Izzie currently works as programmer and creative technologist, specializing in experimental wearables, product design and responsible tech communities. Izzie represents DMG on the Toronto Media Arts Centre board of directors.
Soha is a writer and experimental game designer, currently working on diversity and inclusion programs at Riot Games in LA.
Meagan is a Métis (Swampy Cree/Newfoundlander) game designer. She is a member of Indigenous Routes, a nonprofit providing new media training for Indigenous youth, a founder of Achimostawinan Games, and Digital + Interactive Coordinator at imagineNATIVE Film + Media Arts Festival.
Cecily co-founded Dames Making Games after participating in 2011's Difference Engine Initiative and making the Victorian stealth game Adeline's Elopement. She's an arts lover, software developer, speaker, and game developer currently working at Google in Seattle.
Co-founder and executive director
Jennie is a developer and advocate for equity in interactive and media arts. She manages DMG’s day-to-day operations, long-term planning and program execution. Jennie also co-founded Gamma Space and is on the advisory board of the Toronto Media Arts Centre, the MOCA programming advisory committee, and the Academy of Canadian Cinema & Television rules and regulations committee.
Jennie offers weekly office hours for members.
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