DMG is a not-for-profit videogame arts organization supporting a membership of 350+ diverse gamemakers.

DMG is a not-for-profit videogame arts organization that creates space for marginalized creators to make, play and critique videogames within a cultural context.

We teach computing skills for artistic expression, offer production and exhibition facilities, and provide community support for the creation of new artworks.

Our space and community is a platform and playground for artists working in games, engaging the public with the expressive potential of this medium.

What We Believe

  • We believe game-making can be an act of resistance, giving creators ultimate agency in the expression of their identities, politics, selves, genders and sexualities. Our work has the power to transform our communities, and positively impact policies and practice.
  • We believe that creating space and time to make and talk about games in an explicitly feminist context elevates the craft, amplifies alternative and diverse narratives, and supports the socio-cultural changes that are necessary to make game design accessible to all.
  • We are interested in creating alternative forms of economic power grounded in solidarity, openness and collective values.

Community Commitments

  • We are committed to the ongoing work of anti-oppression, anti-racism and decolonization.
  • We are committed to developing, contributing to, experimenting with, promoting and sharing knowledge about free and open source tools and platforms.
  • We care for and respect this organization, its mandate, its facility, its partners and its membership.
  • We are committed to fostering an open and inclusive community space to make, play and talk about games not only as a refuge from and reaction to the harmful aspects of mainstream game culture, but also simply because games and the dames who make them are important to us.

Board of Directors

Jennie Robinson Faber

Co-founder and executive director

since 2012

Jennie is a developer, advocate for equity in interactive and media arts, and community engineer at VR and game production shop Toy Temp. She founded Gamma Space, a coworking and event space for indie game devs, and is the vice president of the Toronto Media Arts Centre. Jennie offers weekly office hours.

Izzie Colpitts-Campbell

Programming director

since 2014

Izzie is a software and electronic artist. She’s been exhibiting her work since 2008, including as part of a Making Patterns at Eyebeam in New York. Izzie currently works as programmer and creative technologist, specializing in experimental wearables, product design and responsible tech communities.

Soha Kareem

since 2014

Soha is a writer and experimental game designer, currently working on diversity and inclusion programs at Riot Games in LA.

Gabriela Aveiro-Ojeda

since 2016

Gabriela is an artist, speaker, and game designer. She is currently working on her spooky, witchy game, Don't Wake the Night, while also creating art based around expressions of latinx identity and ancestral traditions. She tweets over at @babbygoth.

Yifat Shaik

since 2017

Yifat is an acclaimed game designer and artist working on creating autobiographical games and subversive art. A Master of Design graduate of OCAD University, she is currently a professor of game design and 3D modeling at York University. Yifat organized of Different Games in Toronto, and is currently working on Real Army Simulator.

Meagan Byrne

since 2017

Meagan is a Métis (Swampy Cree/Newfoundlander) game designer. She is a member of Indigenous Routes, a nonprofit providing new media training for Indigenous youth, and a founder of Achimostawinan Games.

Cecily Carver


since 2012

Cecily co-founded Dames Making Games after participating in 2011's Difference Engine Initiative and making the Victorian stealth game Adeline's Elopement. She's an arts lover, software developer, speaker, and game developer currently working at Google in Seattle.