DMG is a not-for-profit videogame arts organization that creates space for marginalized creators to make, play and critique videogames within a cultural context.
We teach computing skills for artistic expression, offer production and exhibition facilities, and provide community support for the creation of new artworks.
Our space and community is a platform and playground for artists working in games, engaging the public with the expressive potential of this medium.
Soha is a writer and experimental game designer, currently working on diversity and inclusion programs at Riot Games in LA.
Resource Development Director
Jayd is a multidisciplinary game designer and storyteller with a background in industrial design and wearable tech. She is currently working on designing games for AI research at DeepMind in London, England.
Kaitlin is a writer and a narrative designer at Capy Games in Toronto. Her independent game work has focused on creating space for positive and productive conversations around mental health, difficult emotions, and healing in video games. She was the lead writer on the death positive video game A Mortician’s Tale (Laundry Bear Games 2017) and a lead narrative designer on Watch Dogs Legion (Ubisoft Toronto). Kaitlin serves as DMG’s industry liaison.
Natalie cultivates fandoms, builds new communities, develops character voices, leads interactive fiction workshops, designs alternate reality games, constructs branching narratives, and most mornings open Tumblr before she opens her eyes. Her digital strategies have twice won Canadian Screen Awards for sci-fi television show Wynonna Earp, and she's currently the community manager at Stitch Media, where she also gets to do everything from narrative design to ordering four-foot cloroplast cut-outs of angry cacti. She is currently finishing up Hench, a novel dedicated to the plight of the downtrodden and often expendable employees of supervillains. She also writes terrible little text-based video games about dismemberment, LARPS about trauma and recovery, and a lot of horror micro-fiction.
Shel is an illustrator and cartoonist with a love of heavy metal, megafauna, and mighty-thewed barbarians
Kahn earned their BFA in Visual Art from York University, and currently illustrates and creates concept art for indie and small-press games and fiction. They have a passion for diverse characters, cultures and environments, and loves to research their subjects thoroughly. Kahn is also a self-published cartoonist, exhibiting fine artist, and experienced teacher. They live and work in Toronto, Canada. When not in the studio, Kahn can be found continuing their studies in drawing, painting and local natural sciences, or teaching art, science and history at local museums and schools.
Izzie is a software and electronic artist. She’s been exhibiting her work since 2008, including as part of a Making Patterns at Eyebeam in New York. Izzie currently works as programmer and creative technologist, specializing in experimental wearables, product design and responsible tech communities. Izzie represents DMG on the Toronto Media Arts Centre board of directors.
Izzie offers weekly office hours for members.
Board Advisor & Damage Labs Co-ordinator
Jennie is a developer, arts administrator and advocate for equity in interactive and media arts. She manages DMG’s day-to-day operations, long-term planning and program execution. Jennie also co-founded Gamma Space and is manages the operation of the Toronto Media Arts Centre, and serves on committees with MOCA Toronto, Ontario Creates and the Academy of Canadian Cinema & Television. She loves building tools and platforms for making games and interactive experiences.
Izzie Colpitts-Campbell • Meagan Byrne • Stephanie Fisher • Rose Goodwin • Yifat Shaik
Cecily Carver • Alex Leitch • Jennie Robinson Faber
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