Directors provide DMG with general advice about the governance, programs, advocacy and the articulation of the vision and values of DMG’s membership.
2012– Jennie is a freelance Web developer and advocate for equity in media arts; she also founded Gamma Space and sits on the board of the Toronto Media Arts Centre.
Her first game was a Snake/Roach BASIC mashup copied out of 3-2-1 Contact in 1989.
2014– Izzie is a software/electronic artist and game developer, with an special interest in body-centric technologies.
Her first game was Wingman, a traditional platforming misadventure about going out for a few drinks with a friend, made during DMG's 2013 program, Junicorn.
2014– Soha is a games writer and experimental designer, currently working on diversity and inclusion programs at Riot Games in LA. Her first game was an experiment made in Construct 2, and she likes playing with Twine and Ren'Py!
2016– Gaby is the founder of Pytyvõ Gaming, a group that highlights work by ethnically diverse game creators. She’s an animator and storyteller with a specialty in games, drawing inspiration for her work from her culture's folklore and oral traditions.
Yifat is an Israeli-born game designer and artist, currently residing in Canada. A Master of Design graduate from OCAD University in Toronto, her work and research focus on online game socialization, political activism in gaming and the creation of unique and evocative game worlds.
When not teaching game design, Yifat creates Unity-based interactive art installations and spends her free time on the creation of several personal game projects. Those include a Real Army Simulator, a satirical narrative game about being in the army, and chaotic game about Brutalist architecture and Origami.
2012– Cecily co-founded Dames Making Games after participating in 2011's Difference Engine Initiative and making the Victorian stealth game Adeline's Elopement. She's an arts-lover, software developer, speaker, and game developer currently working at Google in Seattle.
Dames Making Games is a not-for-profit organization founded in Toronto in 2012.
We run a wide range of programs and events for women, non-binary, gender nonconforming, trans and queer folks interested in games. We are member-run, arts-focused, technology positive, collaborative, engaged, and welcoming!
Gamma Space sits on land that is the territory of the Huron-Wendat and Petun First Nations, the Seneca, and most recently, the Mississaugas of the Credit River. The territory was the subject of the Dish With One Spoon Wampum Belt Covenant, an agreement between the Iroquois Confederacy and Confederacy of the Ojibwe and allied nations to share and care for the resources around the Great Lakes.
Toronto is home to many Indigenous people from across Turtle Island and we are grateful to have the opportunity to work in the community, on this territory.
We strive to center the experiences of Black, Indigenous and people of color, and give up space as part of our work towards redressing dispossession, oppression and the living legacy of racism.
Presentations by 3-5 women involved in games and/or community. Since March 2012, over 100 speakers have shared their game projects and career stories.
Hands-on sessions covering game design, art direction, music production, project management, critique, business development, software tools and programming languages.
Reading and deep discussion focused events led by community members on topics such as labor justice, race and racism in games, copyright law, feminist modding, and more.
Our regular member jams are a fun way for participants to dive in and create a small game in 2 days. Many first-time gamemakers join in, though the format is best suited to those who have made a game before.
New Game Makers surveys a broad range of disciplines behind unique roles in games, with weekly lectures and instructor-led project studios.
Introducing 30 participants to gamemaking and leading them through the completion of their first solo game.
With one mentor per participate, and dames brand-new to games make a complete game in just two weekends.
We believe game-making can be an act of resistance, giving creators ultimate agency in the expression of their identities, politics, selves, genders and sexualities. Our work has the power to transform our communities, and positively impact policies and practice.
We believe that creating space and time to make and talk about games in an explicitly feminist context elevates the craft, amplifies alternative and diverse narratives, and supports the socio-cultural changes that are necessary to make game design accessible to all.
We are interested in creating alternative forms of economic power grounded in solidarity, openness and collective values.
We are committed to collaborating with academic researchers seeking to CO-CONSTRUCT and MOBILIZE KNOWLEDGE that will help us achieve our aims as an organization.
We are committed to developing, contributing to, experimenting with, promoting and sharing knowledge about free and open source tools and platforms.
We are committed to the ongoing work of anti-oppression and anti-racism.
Games can be fun, not-fun, art, commodity, experiential, theoretical, heartbreaking or affirming. We make, play and talk about them because they are important to us.
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