Space for genderqueer, nonbinary, femmes, Two Spirit people, and trans and cis women to create games freely.

Summer VR Intensive Program

Applications for our 12-week virtual reality intensive program are open now! Workshops, hands-on practice, mentorship and an exhibition.

Learn more + apply

Upcoming Events

Tuesday, June, 27

Intro to Maya: Rigging and Animation

Learn about skeleton creation, keying frames for animation and using the graph editor in Maya.

Thursday, June, 29

Intro to Substance Painter

Get started with Substance Painter, and familiarize yourself with practical workflows for using the software.

Friday, June, 30

Writing Horror Games

Do you want to terrify all your friends with horror games? Or just slightly spook them? Or use horror as a metaphor? Want to unsettle and disturb your players? Then join this workshop!

Saturday, July, 15

July Speaker Social

Our monthly social, featuring talks, low-key socializing and snacks! This month, Sophia Park and Penelope Evans will talk about fandom and fan expression in games, writing metafiction, and the mysteries of Arc Symphony.

Friday, July, 28

Writing Romance Games

Love romance games? Want to learn how to write one yourself? Or just want an excuse to write something steamy? This is the workshop for you!

Tuesday, August, 29

Intro to WebVR

A hands-on intro to free and open-source frameworks that are making VR accessible to just about anyone with a computer and access to the web.

Dames Making Games is a not-for-profit videogame arts organization founded in Toronto in 2012. We run a wide range of programs and events for women, nonbinary, femme and queer folks interested in games. We support our membership by providing production space, education, advocacy, archiving, resource sharing and more collaborative practices.

  • Monthly social events since March 2012, featuring more than 180 speakers.
  • Regular public workshops on game design, art direction, music production, project management, business development, software tools and programming languages.
  • Quarterly salons and round-tables led by community members on topics such as labor justice, race and racism in games, copyright law, feminist modding, and more.
  • Fifteen game jams (and counting!) with more than 500 participants—many first-time gamemakers.
  • An annual 12-week immersive workshop surveying a broad range of disciplines behind unique roles, with weekly lectures and instructor-led project studios
  • Four six-week-long development workshops, introducing 50 participants to gamemaking and leading them through the completion of their first solo game.
  • Jam-style mentorship programs, with over 60 participants making a complete game in just 10 days.