Space for genderqueer, nonbinary, femmes, Two Spirit people, and trans and cis women to create games freely.

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Our programs provide accessible space, instruction and mentorship for diverse game makers.
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Upcoming Events

Tuesday, November, 13

Tabletop Game Night 02: Apocalypse World

Old and new players are invited to join our new game masters for a one-shot session of Apocalypse World!

Wednesday, November, 14

Intro to Textile Game Controllers

Come create alternative controllers with textiles and electronics!

Tuesday, November, 20

Dames Playing Games #7

Play new and classic video games in a low-key, friendly environment! Join us for our semi-regular Dames Playing Games night at DMG HQ.

Wednesday, November, 28

Intro to Unity

A compressed but comprehensive tour through Unity, a free and widely used game-making tool for creating 2D and 3D games and VR experiences.

Wednesday, December, 5

Performance Optimization in Unity

Join technical artist Greg Puzniak for a (mostly graphical) primer on optimization in Unity.

Dames Making Games is a not-for-profit videogame arts organization founded in Toronto in 2012. We run a wide range of programs and events for women, nonbinary, femme and queer folks interested in games. We support our membership by providing production space, education, advocacy, archiving, resource sharing and more collaborative practices.

  • Monthly social events since March 2012, featuring more than 180 speakers.
  • Regular public workshops on game design, art direction, music production, project management, business development, software tools and programming languages.
  • Quarterly salons and round-tables led by community members on topics such as labor justice, race and racism in games, copyright law, feminist modding, and more.
  • Fifteen game jams (and counting!) with more than 500 participants—many first-time gamemakers.
  • An annual 12-week immersive workshop surveying a broad range of disciplines behind unique roles, with weekly lectures and instructor-led project studios
  • Four six-week-long development workshops, introducing 50 participants to gamemaking and leading them through the completion of their first solo game.
  • Jam-style mentorship programs, with over 60 participants making a complete game in just 10 days.