Thursday, Mar 20
New to game-making and don’t know where to start? In a rut with your tool of choice and want to see what else is out there? Cecily Carver will introduce some of the tools that are most popular with DMG members, and show examples of games made with each.
Saturday, Mar 22
Our monthly speaker socials highlight the work of amazing dames in Toronto’s game-making community!
Wednesday, Mar 26
Join Bento Miso and DMG members for an evening of coworking, project check-ins, and workshopping!
Friday, Mar 28
A new game night for members of DMG. Games, dames, and snacks and a low-key evening of fun!
No Jam 2: VideoVideo is a two-weekend game jam for film/video, animation, and comic artists. Presented in partnership with OCAD U's game:play lab.
Our third member game jam, on the theme of subverting video game tropes + stereotypes 12 solo jammers and four teams made games in two days flat. Organized by Cecily Carver and Jennie Faber.
Mother, May I? was our second members-only game jam. 35 participants worked alone and in teams to create games inspired by the theme of polite requests in just 48 hours. Organized by Cecily Carver and Jennie Faber.
No Jam was our first jam-style incubator. 20 participants got a crash course in gamemaking, from level design to visual creativity and audio, one-on-one mentoring and assistance, and emerged with a complete game in just 10 days. Organized by Cecily Carver and Jennie Faber.
Six women each created their first game, with twice-weekly instructional sessions, collaborative work sessions, and mentoring. At the end of the incubator, each participant presented her game at a showcase event that drew over 80 people. The games have since been exhibited at several arcades, including the DMG/Miso community arcade at Digifest 2012. Organized by Cecily Carver and Jennie Faber.
New Game Makers was a 6-week program co-presented by Bento Miso and DMG Toronto. The series surveyed a broad range of disciplines, and taught methods and techniques behind six unique roles in the game industry—from visual design to music, game design to programming hardware—with weekly lectures and instructor-led project studios. Organized by Jennie Faber.
10 women created games over four weeks, with weekly guided work sessions at Site3 CoLaboratory and Bento Miso. Organized by Cecily Carver and Zoe Quinn.
DMG incubators and jams are opportunities for women to learn how easy it is to make a game in a hands-on, structured environment.
The purpose is to take each participant from zero to complete game in a short period of time—our incubators run from 4-6 weeks and jams are just two days.
They're for any Dame, with any level of comfort and experience with games and technology. No matter what your background is, and whether you're a gamer or not, you'll emerge from the program with a new set of skills and confidence to tell your own stories through games.