Dames Making Games at your conference or workplace

Talks & Presentations

DMG Toronto directors are available for speaking at conferences, in the workplace, and for groups and organizations interested in fostering diverse voices in game development.

Pricing

Our directors do not have set speaker fees. However, we only travel to conferences where flight and accommodations are covered, and appreciate venues that provide an honorarium for presentations and participation on panels.

Get in Touch

We are happy to present on topics such as:

  • Feminism and technology

    Exploring and critiquing tools and platforms feminist artists use in their practices

  • Workplace diversity

    Creating policies that support diverse, inclusive culture in the game industry and workplace

  • Women in technical fields

    Highlighting great stories in indie games, computer science and programming

  • Building active and engaged communities

    Starting and sustaining grassroots groups that empower traditionally marginalized individuals

Upcoming Engagements

Catch DMG directors presenting at the following events:

  • Ryerson Entertainment Conference February 26, 2017 (Toronto)
  • Game Developers Conference Making Diversity and Inclusion Work; Animation Bootcamp: Animation Microtalks – Feb 26-March 3, 2017 (San Francisco)
  • Capital Gaming Expo April 1-2, 2017 (Ottawa)
  • Queerness and Games Convention Resistance Through Play; Humor on Behalf of the Ridiculous – April 1-2, 2017 (Los Angeles)

Past Engagements

  • Women in Film, Games and New Media Day December 2011 (Toronto)
  • Diversity in Games panel Digifest, October 2012 (Toronto)
  • Interactive Ontario's GameON: Finance Conference January 2013 (Toronto)
  • Women in Games panel and plenary GRAND Conference, May 2013 (Toronto)
  • Feminists in Games Workshop May 2013 (Vancouver)
  • Collaborating at Global Game Jam June 2013 (Toronto)
  • #1ReasonWhy Panel FanExpo, August 2013 (Toronto)
  • Game Design’s Dark Matter Indiecade, October 2013 (Los Angeles)
  • We Built a Community, So Can You Indiecade East, February 2014 (New York City)
  • Bridges to and from the Ivory Tower: Community Organizing, Engagement, and Accountability Canadian Game Studies Association, May 2014 (Brock University, St. Catherines, ON)
  • Leaps and Maneuvers exhibition keynote Brandeis University (Boston)
  • Dames Go Digital panel Women in Film and Television Atlantic, February 2015 (Halifax)
  • Alter Interface: Experimenting with Physical Game Controllers Different Games, April 2015 (New York City)
  • Playing the Lead: Feminism in Media Art and Gaming Feminist Art Conference, September 2015 (Toronto)
  • Supporting Your Volunteers and Community Media 3.0? Gaming, Interaction and Self-Representation Community Media Convergence conference, November 2015 (Ottawa)

…and more!


Game Jams

DMG has extensive experience organizing small, productive, inclusive and highly collaborative events, and can organize a white-label game jam for your community, company or academic group.

Jams can be customized around a particular theme or technology, and are held in our Queen West studio or at your space. We organize everything from registration to transit subsidies, workshops and tutorials to post-jam parties, and provide daily catered breakfast and lunch.

Yes, we travel! We've recently organized jams from Boston to Berkeley.

Pricing

  • For groups up to 20: from $1,250 CAD
  • For groups up to 40: from $2,000 CAD
Get in Touch
  • Planning

    In the weeks leading up to the jam, we'll audit the jam space (if not held at our studio), work with you to recruit participants and mentors, develop custom presentations or workshops as required, and secure materials and equipment (depending on the type of jam, that could mean loaner laptops, paper prototyping materials and a 3D printer, mobile devices, projectors, VR headsets, motion sensors/controllers, or other specialized electronics).

    Want your team decked out in rad t-shirts? We can provide jam logo design and branding services, and hook you up with our preferred local screenprinter.

  • Mentor/volunteer orientation & training

    A critical step in creating a friendly, open, collaborative experience for participants. Mentors provide not only technical support, but also facilitate meaningful connections between participants and more experienced members of the DMG and Toronto game communities. We can provide mentors or train your staff/volunteers.

  • Speakers & Workshops

    We will provide a kickoff presentation to frame the jam: A hands-on introduction to game design concepts, how-to-jam tips, software/tool tutorial, critical survey of theme or a facilitated co-design discussion.

    Additionally, we'll kick off the jam with a review of our Code of Conduct, and brief guidelines about our expectations around avoiding ableist, sexist, transphobic language and behavior.

  • Jam Coordination

    Our coordinators stay onsite throughout the jam (8-12 hours per day for up to 3 consecutive days), providing support to mentors and volunteers, and are the main point of contact for participants, media and your staff. We can provide loaner laptops, tech support, controllers and specialized equipment; plus documentation services including photo, video, and audio recording and editing.

  • Post-Jam Support

    We'll organize and host an event, with presentations by willing participants, arcade-style exhibition of finished games, and catering and adult beverages if you'd like more of a party atmosphere. We'll take care of it all, from promotion to clean-up.

    Depending on the nature of the jam and your needs, we're also happy to schedule a postmortem with you to review outcomes, provide additional context for research, and develop guidelines for future jams.


Workshops

DMG directors and members are available to design and lead workshops on a range of topics, from programming to level design.

Workshops can be customized for your group or organization, and held in your space or our Queen West studio. Catering, A/V recording, and registration services available.

Pricing

  • 3-hour weekday evening workshop: $500 CAD
  • All-day weekend workshop: $700 CAD
Book a Workshop
  • Introduction to Programming

    An accessible, beginner-friendly overview of fundamental principles of computer programming.

  • Paper Prototyping

    A hands-on introduction to game design concepts.

  • Project Planning

    Overview of phases of game development, with practical exercises and take-home framework resources.

  • Playtesting

    Overview of goals and methods for using testing to develop and refine gameplay.

  • Software & Programming/Scripting Language Tutorials

    Unity, PICO-8, Game Maker, Stencyl, Zbrush, Maya and more.


We also consult on hiring and retention strategies to support diversity, providing auditing tools and recommendations through our partner Justify. Contact director Jennie Robinson Faber to learn more.

Interested in supporting DMG?Learn more about what we’ve done