20 women made games during DMG Toronto's first-ever game jam for new game makers, Nov. 10 - 18, 2012.
Come meet the Dames and play the games at the No Jam Showcase and Social, Dec. 8!
Jennie Faber and Cecily Carver
History of Video Games + pitch workshop
Gameplay Design + level design workshop
Art & Animation for Games
Musical Inspiration When You're In A Jam
Project Planning and Time Management
Asset Production and Organization
Thinking Like a Programmer
Game Maker 101
How to Jam! / Working with Floaters
Alex Bethke / Troy Morrissey
6 - 9 p.m.
Mid-Week Planning Session
Bring your last-minute questions, ideas, concerns, etc. to Bento Miso and get help with your homework!
9 a.m. - 9 p.m.
Jam Day 1
All-day jam with mentors and floaters close at hand to get you started, help you troubleshoot, and pitch in with assets! Lunch provided.
9 a.m. - 9 p.m.
Jam Day 2
Crunch time! Finish your game by the end of the day. Lunch provided.
No Jam was DMG Toronto’s third women-in-games program. It provided a quick-and-dirty introduction to DIY game-making by throwing participants into the frenzied, extremely time-limited format of a game jam.
The weekend before the jam was crammed with 9 crash-course lectures/workshops on various topics related to creating games, including history, theory, level design, audio and graphics production, project planning, and more.
Watch a time-lapse video of the entire jam weekend!
Thanks to audio support team member Aaron Bernstein
All participants will be using the excellent Game Maker Studio Standard to create their first games.
Miso, a collaborative workspace for Web and game developers in Toronto's Queen West neighborhood, will host all No Jam sessions including the final showcase.
Interested in supporting No Jam? We have several sponsorship packages available. Contact us!