Love romance games? Want to learn how to write one yourself? Or just want an excuse to write something steamy? This is the workshop for you!

Writing Romance Games Part 1: Talk & Discussion

Friday, July 28, 2017
6:30pm - 9:30pm

at Gamma Space, 862 Richmond Street West

Love romance games? Want to learn how to write one yourself? Or just want an excuse to write something steamy? Alongside other writers navigating romance for the first time, get acquainted with the thirsty (or not) world of romance games.

Join Kaitlin Tremblay, Ben Gelinas, and Natalie Zina Walschots as they lead a two-part workshop and writer’s group!

The first part of the workshop, taking place on July 28th, will feature a talk and discussion period hosted by all three instructors on some of the methods, joys, and perils of writing romance games and romance in games. Topics covered will include, but are not limited to: the challenges of writing a romance, the excitement of writing a romance, unexpected hiccups in the process, how to not play favourites with your romance options, how to decide when to have your characters first kiss (or not!), how to write sex scenes, when to include sex scenes, non-sexual intimacy, diversity in romance games, gamification and consent, and much more.

For the second part of the workshop on August 13th, participants are asked to write and submit a script for a short romance game, which will be shared with the instructors and other participants in the writer’s group a week in advance (deadline: Sunday, August 6th, 2017). Then, on the day of the workshop, everyone will discuss the submitted game scripts, offer constructive critiques, and talk about what they learned while writing.

Who This Workshop Is For

  • Aspiring games writers interested in romance games.
  • Romance writers interested in writing games.
  • Writers with a romance game script already in process.
  • Writers who want to start a romance script and need extra motivation.
  • Writers looking to broaden their range.
  • Game makers seeking new skills.
  • Anyone who is interested!

Prerequisites

Participants may attend the first workshop without attending the second (or vice versa). Participants should bring a laptop or tablet (something to compose on and read from) and whatever software they feel most comfortable using (whether this be a word processor or notepad app, or specifically game-making software like Twine). Don’t have a laptop? No problem. We can provide one for use during the workshop. Just drop us an email at events@dmg.to and we’ll set one aside for you.

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