Friday, July 28, 2017
6:30pm - 9:30pm
Love romance games? Want to learn how to write one yourself? Or just want an excuse to write something steamy? Alongside other writers navigating romance for the first time, get acquainted with the thirsty (or not) world of romance games.
Join Kaitlin Tremblay, Ben Gelinas, and Natalie Zina Walschots as they lead a two-part workshop and writer’s group!
The first part of the workshop, taking place on July 28th, will feature a talk and discussion period hosted by all three instructors on some of the methods, joys, and perils of writing romance games and romance in games. Topics covered will include, but are not limited to: the challenges of writing a romance, the excitement of writing a romance, unexpected hiccups in the process, how to not play favourites with your romance options, how to decide when to have your characters first kiss (or not!), how to write sex scenes, when to include sex scenes, non-sexual intimacy, diversity in romance games, gamification and consent, and much more.
For the second part of the workshop on August 13th, participants are asked to write and submit a script for a short romance game, which will be shared with the instructors and other participants in the writer’s group a week in advance (deadline: Sunday, August 6th, 2017). Then, on the day of the workshop, everyone will discuss the submitted game scripts, offer constructive critiques, and talk about what they learned while writing.
Participants may attend the first workshop without attending the second (or vice versa). Participants should bring a laptop or tablet (something to compose on and read from) and whatever software they feel most comfortable using (whether this be a word processor or notepad app, or specifically game-making software like Twine). Don’t have a laptop? No problem. We can provide one for use during the workshop. Just drop us an email at firstname.lastname@example.org and we’ll set one aside for you.
Natalie Zina Walschots is a freelance writer and bailed academic based in Toronto. She is the writer of The Oldest Game, a newsgame about sex work in Canada, the short horror game A Gift For Mother and To Kiss Bullets, an interactive VR retro-futurist noir experience with the queer trash collective Only Dead Men. She is also a community manager and has designed interactive narratives for a sci-fi television show. She is the author of two books of poetry, and is presently finishing a novel about supervillainy and henchpeople. She also plays a lot of D&D, participates in a lot of Nordic LARPs, watches a lot of horror movies and reads a lot of speculative fiction.
Ben Gelinas makes video games and sometimes other word stuff. For a handful of years, he was an editor and writer at BioWare in Edmonton, where he worked on quests and characters in Dragon Age: Inquisition, Mass Effect 3, and Mass Effect: Andromeda, as well as the Knights of the Eternal Throne expansion for Star Wars: The Old Republic. He also created two lore books for the Dragon Age universe: The World of Thedas Vol. I and II. Before all this, Ben was a newspaper reporter, mostly covering crime for the Edmonton Journal. Now he's making his own weird little narrative games: one about lonely ghosts and another top secret one set in space.
Kaitlin Tremblay is a writer, game developer, and narrative designer. Her work focuses on exploring mental illness and feminism through horror. She is the author of the book Ain’t No Place for a Hero: Borderlands (ECW Press, 2017) and the co-editor of the Shirley Jackson Award nominated book Those Who Make Us: Canadian Creature, Myth, and Monster Stories (Exile Editions, 2016). She is the lead writer on A Mortician’s Tale (Laundry Bear, 2017), and is a writer on the upcoming game The Last Taxi (ZenFri, 2017), as well as other unannounced game projects with various North American studios. Kaitlin is also an assistant producer at Secret City Adventures.
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