Thursday, June 8, 2017
6:30pm - 9:30pm
at Gamma Space, 862 Richmond Street West
Interested in writing non-linear stories for video games? This workshop is for you! Get acquainted with the unique skills necessary in writing non-linear, interactive stories.
Kaitlin Tremblay and Natalie Zina Walschots will discuss what you need to know to write and design non-linear interactive experiences. This will cover narrative design, character creation, how to maintain narrative tension, and how to meld this into game design.
This workshop will focus on building game narratives that have several branches, prioritize player choice, and have multiple endings. We will look at the unique opportunities and challenges of writing games that don’t have a single path to success or ruin, that have plot points that be done in more than one order, and that give the player more narrative control.
After this lecture and demonstration, participants will have the opportunity to write their own short, non-linear game or story using the techniques and structures discussed. Participants can use whatever program they are already comfortable in (like Twine or Drive)!
Participants should bring a laptop or tablet (something to compose on) and whatever software they feel most comfortable using (whether this be a word processor or notepad app, or specifically game-making software like Twine). Don’t have a laptop? No problem, we can provide one for use during the workshop – just drop us an email at email@example.com and we’ll set one aside for you.
Natalie Zina Walschots is a freelance writer and bailed academic based in Toronto. She writes everything from reviews of science fiction novels and interviews with heavy metal musicians to to in-depth feminist games criticism and pieces of long-form journalism. She is the writer of The Oldest Game, a newsgame about sex work in Canada, and the short horror game A Gift For Mother. She is the author of two books of poetry, and is presently finishing a novel about supervillainy and henchpeople. She also plays a lot of D&D, participates in a lot of Nordic LARPs, watches a lot of horror movies and reads a lot of speculative fiction.
Kaitlin Tremblay is a writer and gamemaker. She has worked as a narrative producer for ARGs, and creates her own games independently. Her work focuses on exploring mental illness and feminism through horror. She is the author of the book Ain’t No Place for a Hero: Borderlands (ECW Press 2017) and the editor of the book Those Who Make Us: Canadian Creature, Myth, and Monster Stories (Exile Editions, 2016).
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