Writing Romance Games Part 2: Writer's Group

Sunday, August 13, 2017
12:00pm - 4:00pm

Love romance games? Want to learn how to write one yourself? Or just want an excuse to write something steamy? Alongside other writers navigating romance for the first time, get acquainted with the thirsty (or not) world of romance games.

Join Kaitlin Tremblay, Ben Gelinas, and Natalie Zina Walschots as they lead an in-depth writer’s group!

Participants are asked to write and submit a script for a short romance game, which will be shared with the instructors and other participants in the writer’s group a week in advance (deadline: Sunday, August 6th, 2017). Then, on the day of the workshop, everyone will discuss the submitted game scripts, offer constructive critiques, and talk about what they learned while writing.

Note: While this writer’s group is titled Part 2, attending Part 1 is not mandatory. Register for the Talk and Discussion workshop on July 28!

Who This Workshop Is For

  • Aspiring games writers interested in romance games.
  • Romance writers interested in writing games.
  • Writers with a romance game script already in process.
  • Writers who want to start a romance script and need extra motivation.
  • Writers looking to broaden their range.
  • Game makers seeking new skills.
  • Anyone who is interested!


Participants may attend the first workshop without attending the second (or vice versa). Participants should bring a laptop or tablet (something to compose on and read from) and whatever software they feel most comfortable using (whether this be a word processor or notepad app, or specifically game-making software like Twine). Don’t have a laptop? No problem. We can provide one for use during the workshop. Just drop us an email at events@dmg.to and we’ll set one aside for you.

About the Instructors

Natalie Zina Walschots is a freelance writer and bailed academic based in Toronto. She is the writer of The Oldest Game, a newsgame about sex work in Canada, the short horror game A Gift For Mother and To Kiss Bullets, an interactive VR retro-futurist noir experience with the queer trash collective Only Dead Men. She is also a community manager and has designed interactive narratives for a sci-fi television show. She is the author of two books of poetry, and is presently finishing a novel about supervillainy and henchpeople. She also plays a lot of D&D, participates in a lot of Nordic LARPs, watches a lot of horror movies and reads a lot of speculative fiction.

Ben Gelinas makes video games and sometimes other word stuff. For a handful of years, he was an editor and writer at BioWare in Edmonton, where he worked on quests and characters in Dragon Age: Inquisition, Mass Effect 3, and Mass Effect: Andromeda, as well as the Knights of the Eternal Throne expansion for Star Wars: The Old Republic. He also created two lore books for the Dragon Age universe: The World of Thedas Vol. I and II. Before all this, Ben was a newspaper reporter, mostly covering crime for the Edmonton Journal. Now he's making his own weird little narrative games: one about lonely ghosts and another top secret one set in space.

Kaitlin Tremblay is a writer, game developer, and narrative designer. Her work focuses on exploring mental illness and feminism through horror. She is the author of the book Ain’t No Place for a Hero: Borderlands (ECW Press, 2017) and the co-editor of the Shirley Jackson Award nominated book Those Who Make Us: Canadian Creature, Myth, and Monster Stories (Exile Editions, 2016). She is the lead writer on A Mortician’s Tale (Laundry Bear, 2017), and is a writer on the upcoming game The Last Taxi (ZenFri, 2017), as well as other unannounced game projects with various North American studios. Kaitlin is also an assistant producer at Secret City Adventures.


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