Modular Building with 3DS Max & UE4

Thursday, May 16, 2019
6:30pm - 9:30pm

DMG Workshop

Comfortable with basic modelling? Ready to start creating your own highly reusable modular assets? Learn the AAA pipeline of modular set building with 3ds Max and Unreal Engine 4 in this workshop for new game designers!

During this workshop, you will learn how to create simple modular sets efficiently and accurately, utilizing the snaps feature in UE4 to create a seamless environment. We’ll cover:

  • The process of building modular sets such as walls, floors, ceiling, windows and doors
  • UV Unwrapping and material shader creation and application in UE4
  • How to set up a level and basic lighting techniques in UE4

By the end of this workshop, you’ll have a good base to start building modular sets of your own!

About the Instructor

Nansy Khanano is currently working as a surfacing artist at Snowball Studios. She received a post graduate certificate from Seneca college in Game Art and Animation.

What to Bring

Bring your computer with 3ds Max, Substance Painter & Designer, and a recent version of Unreal Engine installed. We also recommend bringing a mouse (we have a limited number to borrow).

If you registered for the live stream, you will receive a separate email with connection details.


You need to be logged in to register:

Standard $25.00


Member FREE


Member Livestream or Remote FREE


Interested in joining DMG? Dues are $10 per month. Members get discounts on paid workshops, access to private events and studio sessions, member jams, and more.

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