Interactive Fiction and Narrative Games Writing

Thursday, February 9, 2017
6:30pm - 9:30pm

Interested in writing and narrative design for games? This workshop is for you! Get acquainted with the particular structures and challenges of writing for games.

We’ve added a second date for this workshop! Register now for the March 17 session.

Kaitlin Tremblay and Natalie Zina Walschots will discuss their experiences writing and editing games, and demonstrate the various structures this kind of writing can take. This will include interactive fiction, branching narratives, flavour text, and other creative assets.

After this short lecture and demonstration, participants will have the opportunity to write their own short, text-based game using the techniques and structures discussed. Participants can use whatever program they are already comfortable in (like Twine or Drive)!

Who This Workshop Is For

  • aspiring games writers
  • writers interested in new formats
  • writers looking to broaden their range
  • game makers seeking new skills
  • anyone who is interested!


Participants should bring a laptop or tablet (something to compose on) and whatever software they feel most comfortable using (whether this be a word processor or notepad app, or specifically game-making software like Twine). Don’t have a laptop? No problem, we can provide one for use during the workshop – just drop us an email at and we’ll set one aside for you.

About the Instructors

Natalie Zina Walschots is a freelance writer and bailed academic based in Toronto. She writes everything from reviews of science fiction novels and interviews with heavy metal musicians to to in-depth feminist games criticism and pieces of long-form journalism. She is the writer of The Oldest Game, a newsgame about sex work in Canada, and the short horror game A Gift For Mother. She is the author of two books of poetry, and is presently finishing a novel about supervillainy and henchpeople. She also plays a lot of D&D, participates in a lot of Nordic LARPs, watches a lot of horror movies and reads a lot of speculative fiction.

Kaitlin Tremblay is a writer and gamemaker. She is a narrative producer for Alice and Smith, and creates her own games independently. Her work focuses on exploring mental illness and feminism through horror. She is the author of the book Ain’t No Place for a Hero: Borderlands (ECW Press 2017) and the editor of the book Those Who Make Us: Canadian Creature, Myth, and Monster Stories (Exile Editions, 2016).


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