Wednesday, July 2, 2014
6:30pm - 9:30pm
Part of Body Games – Our Bodies, Our Games, a workshop series by micha cárdenas
Does the identity and embodiment of the game designer matter? Does the identity and style of embodiment of the player matter? How can we use these parts of ourselves to design better, more compelling, more transformative games for social justice?
This workshop series by micha cárdenas will look at games we can play where our bodies characteristics are central game mechanics. How can we create a capture-the-flag game that is anti-colonial? Or a game of Tag that will help end sexual violence? Or a game of hide-and-go-seek that would challenge trans-misogyny? Or a game that challenges ableism by relying on disabled players unique capabilities in order to win?
Wearable electronics are a set of tools and practices that allow game designers to cheaply make mobile, digital game controllers that can be embedded in clothing.
Through an introduction to the Lilypad Arduino platform, participants will learn to create sensors out of simple materials such as conductive thread and fabric. With just these components, one can design games where physical touch or movement are central game mechanics.
micha cárdenas is a performer, writer, student, educator, mixed-race latina femme who works with movement as a technology of change. micha is a Provost Fellow and PhD candidate in Media Arts + Practice (iMAP) at University of Southern California and a member of the art collective Electronic Disturbance Theater 2.0. micha’s solo and collaborative work has been seen in museums, galleries, biennials, keynotes, community and public spaces around the world. Her co-authored book The Transreal: Political Aesthetics of Crossing Realities was published by Atropos Press in 2012.
Please refrain from wearing any commercial fragrances or scented products during this workshop.
9 spots available.
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