Saturday, August 25, 2018
6:30pm - 9:30pm
Our regular speaker social! Every month, folks working in games, on game-related projects, or in interactive arts give a brief presentation on their work. Expect fascinating insights into a broad range of disciplines, introductions to rad projects and tools, interesting creators and new friends!
After the talks, we chat, mingle, and share some snacks. All are welcome, and it’s always free.
Lindy Wilkins: Voids
Lindy presents VOIDS, a project that invites you to experience the void in a multitude of settings – from an endless expanse of nothing to a luxury pod of contemplations.
I am a Maker, cyborg, and educator currently based in Toronto. I have a bachelors from Concordia University, a masters from OCAD University, and currently I am a PhD student at the University of Toronto. I also teach at OCAD University and Ryerson University, and am artist in residence at the Social Body Lab. I am interested in wearable technology, weird and wacky curiosities, lasers and building whimsical robots. I am co-executive director at Little Dada, co-organizer at Make Change Conference and Make Friends Meetup, and director at Site 3 coLaboratory. I co-run an installation company called Big Red Sky.
Coley Caverley: Intentionality through Level Design
User experience design principles can be applied to the level design process in order to create intentionality in the player, resulting in more compelling and engaging gamespaces. By analyzing games in which the players want to do what the game intends, we can find shared design principles that create intentionality in the player, and a beautiful user experience.
Coley is a level designer at Ubisoft Toronto with an indie past and an educational background studying game design. She’s interested in building different gamespaces that communicate possibilities to the player.
6:30 Doors open
8:15 Snack & chat!
Our monthly member meeting and social—open to everyone—aims to showcase the work of queer and gender-marginalized folks involved with games in a wide variety of roles. Designers, developers, artists, critics, fans, writers, people new to games and seasoned pros are all welcome and have shared the mic at DMG.
It's also a platform for participants to find encouragement, resources and a venue for speaking about their work in a supportive and productive environment.
Would you like to present at an upcoming social? Learn more, then submit a talk
Always alcohol-free. Light refreshments are provided.
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Interested in joining DMG? Dues are $10 per month. Members get discounts on paid workshops, access to private events and studio sessions, member jams, and more.
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