April Speaker Social: Horror Games of the 2000s + visceral VR

Saturday, April 13, 2019
5:00pm - 7:00pm

DMG Workshop • At the Toronto Media Arts Centre (32 Lisgar Street)

Our regular speaker social! Every month, folks working in games, on game-related projects, or in interactive arts give a brief presentation on their work. Expect fascinating insights into a broad range of disciplines, introductions to rad projects and tools, interesting creators and new friends!

After the talks, we chat, mingle, and share some snacks. All are welcome, and it’s always free.


Fatal Frames: NeoBaroque Aesthetics in horror games from the aughts

Diana Poulsen: The Baroque period has come alive again as the NeoBaroque in our entertainment. The Baroque period is known for its ability to trick our eyes, making us believe images are real and statues could come to life. Figures reach out of the frame invading our space or gesture to for you to come and sit at the table. Videogames like Eternal Darkness and the Fatal Frame series do very similar things. They threaten your save files, and ghosts will try to reach into the UI to grab the player.

All modern entertainment embodies the NeoBaroque. Horror videogames’ goal is to convince you of their reality for scares, where as Baroque work tried to convince of God’s existence.

This talk will examine these similarities and ideas that games share with art from the 1600s to 1750s.

Diana is an art historian, videogame art historian, robot lover and builder. Formerly of Team Vector. Diana talks a lot about art, games and patient experience.

virtual reality concept-games as a way to re-articulate trauma

leif tobias gifford: leif has been working on a series of virtual reality “tactile” films which re-articulate trauma on a visceral, human level. Shot on a 360-degree camera, this work gives a technically “virtual” world a really human feel. leif is currently developing a series where they box other queer and trans folk in public spaces. In this talk, leif will highlight scrappy, low-tech ways to achieve visceral effects, and how to highlight VR as kind of a method of re-articulating trauma in ways many other media cannot do as successfully.


5:00 Doors open
5:20 Announcements
5:30 Talks start
6:30 Snack & chat!

About Our Speakers Socials

Our monthly member meeting and social—open to everyone—aims to showcase the work of trans and cis women, nonbinary and queer folks involved with games in a wide variety of roles. Designers, developers, artists, critics, fans, writers, people new to games and seasoned pros are all welcome and have shared the mic at DMG.

It's also a platform for participants to find encouragement, resources and a venue for speaking about their work in a supportive and productive environment.

Would you like to present at an upcoming social? We'd love to have ya!

Light refreshments are provided.


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Standard FREE


Interested in joining DMG? Dues are $10 per month. Members get discounts on paid workshops, access to private events and studio sessions, member jams, and more.

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