game

Subserial Network

About Subserial Network

Jan 29, 2018

A multi-window narrative experience for organics.

Welcome to synthetic life. We aren't human, but we sure look a lot like them. We even have a life purpose: to emulate them, to desire, to live. If we don't, the Machine will just delete us and start over. She needs us like this, and no one knows why.

The trouble is, it's never that easy. There's a group of synthetics modifying themselves beyond the standard body modifications available with authorised technicians. They're installing a serial port into themselves: to network, to communicate in information, to be more machine. To remove our human image.

That's where you come in: use this interface to take control of a CETUS agent and track down the whereabouts of their leader, Andromeda. MAC addresses are specific to a body, but irrelevant: when they live inside the Net, their location could be anywhere. Everywhere.

Collaborators & Connections

Matilde Park directed, programmed Subserial Network

Penny Evans wrote for Subserial Network

Jonathan Levstein created technology for, programmed Subserial Network

Henry Faber produced Subserial Network

Additional Credits

BARCHboi, Sarah Mancuso