Icarus is a game with no flying in it. There is no combat, no scoreboards, and negligible (so far) puzzle-solving. I like to call it "an interactive fiction disguised as a top-down adventure game" due to all the reading involved. It is currently a work in progress.
The game was created for the Difference Engine Initiative, round 1, Sept-Oct 2011. It was my first dedicated attempt at making a computer game. The art was created using Adobe Flash and Photoshop; the game engine was built using Stencyl.