Learn about the games made by this summer’s participants in Junicorn.
by Cecily Carver
July 20, 2013
June 6, 2019
Call for Submissions: BIG on Bloor
November 16, 2018
GDC Convoy 2019 is here! Apply now for your pass.
January 27, 2018
Board Vacancy: Sponsorships & Partnerships Director
November 23, 2017
A New Home?
November 6, 2017
GDC Scholarship applications now open!
September 20, 2017
Dames Making Games launches Damage Camp, a conference for Toronto’s games community
May 8, 2017
Call for Mentors
November 24, 2016
GDC Scholarship applications now open!
February 23, 2016
October 28, 2015
Apply for the 2016 DMG Scholarship program and GDC Convoy!
This June, 10 participants in our third long-form program—Junicorn—gave up their beautiful summer evenings to dream up, design, and develop their first games.
They all came to Junicorn with minimal experience creating games, and incredibly diverse backgrounds. We’re very proud of what they accomplished in such a short time!
We met as a group every Wednesday evening to talk games, share progress and challenges, and complete workshops on prototyping, level design, programming, and game art.
At the Saturday afternoon work sessions, 20 mentors dropped in to help the Dames with design and technical issues, and assist with music and art production.
On Saturday, July 20, we celebrated the work of each participants with snacks, music, presentations, and an open arcade. If you missed it, here’s a bit about each Junicorn and the games!
The #Junicorn talks have covered intersectional identity, public policy, nostalgia, ghost stories, and meditation so far; all via games.— Rachel Kahn (@portablecity) July 20, 2013
The #Junicorn talks have covered intersectional identity, public policy, nostalgia, ghost stories, and meditation so far; all via games.
Currently working as a designer and freelance illustrator, Katherine Verhoeven’s focus in game making leans heavily on the visual aspect. She’s always had one or two projects running over the last couple years. Currently she makes the webcomic MEAT&BONE, and the monthly mail-order comic TOWERKIND. She ran the unique and popular Toronto food blog Drawn and Devoured. You can see more of her work at verwho.tumblr.com or verwho.com.
Kara Stone is a student at York University, achieving an MA in Communication and Culture. She previously completed a Bachelor of Fine Arts in Film Production. Her work consists of feminist video and filmmaking with a focus on gendered perspectives of affect, mental illness and emotion. Coming from a theatre background, she transitioned into film and video making, currently working as a picture editor on dramatic and documentary features, shorts, music videos and activist videos. With this interest in post-production, she is experimenting in alternative modes of video interactions and new media
WINGMAN is a traditional platformer based on the misadventures that ensue when your friend drags you out to the bar. As you meet new people and head from coat-check to the mezzanine dance floor, keep an eye out on your drink intake! Make sure your drink-o-meter doesn’t overflow or get too low. You’ll get sloppy — or worse yet, sent home fully sober.
Izzie Colpitts-Campbell is an artist who loves solving problems. Her interest in interactive tech comes from a key to the abandoned NSCAD electronics lab. Izzie is studying integrated media and wearable technology at OCAD, and is excited to see the role games can take in her future work.
Daniele Hopkins is a Toronto-based multi-disciplinary artist who enjoys communicating perspectives and experiences through the manipulation of disparate tool sets. She has taken a surrealistic approach to audio/video compositions, ballpoint pen illustrations, sculptural dioramas relating to (or made from) insect bodies and materials, as well as the manipulation of game interfaces.
This is a game about holding each other back in identity-based communities, that entail differences and power dynamics within. The game is made with the intention to be played in a workshop/seminar setting with facilitated discussions outside of the game.
Hisayo is a Japanese genderqueer introvert, art-based educator, and community artist, specialized in film and digital storytelling. Hisayo is excited to be a part of Junicorn, and the potential of video game to turn stories into a dialogue.
Perform tasks at summer camp – such as gathering flowers while avoiding poison ivy – to earn your merit badges in this retro-inspired platformer.
Carly Rhiannon is a musician, audio engineer and avid gamer. Her love of gaming stems from many hours playing Super Mario Bros and Outrun with her dad as a kid. She is also a former Girl Guide.
PiD is a platformer in which a Princess fights to escape the tower that she has been locked in, fighting her way past enemies and obstacles floor by floor.
Daniella Armstrong is an aspiring student who does her best to be artistically productive while working a part-time job. She enjoys drawing, reading, and writing, and hopes to create many more games and improve upon the skills which she has learned while participating in Junicorn. Her ambitions include pushing out a webcomic (currently in-progress), creating a well-liked game, and touching Patrick Stewart’s head.
Muselings is a pet simulator for the iPhone wherein the player summons the spirit of a book, and trains it to become a proper Museling which will one day grown up and embody a word.
Linda is a proud OCAD dropout and current architecture student at U of T. She has been playing video games since in the womb, and loves them almost as much as kittens. Other interests include rainbows, tea, schadenfreude, and Oxford commas.
imagineNATIVE presents: The On-Screen Protocols & Pathways Workshop
Forgot your password?
We only use this to communicate with you about events you've registered for—it isn't shared with anyone.